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2.31 Does not work with Gamelib?


Chiblue
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I just installed 2.31, and can no longer run my project.. I get lots of errors, I am using Gamelib which I am assuming is not supported yet?

 

1>LEO Leadwerk Engine Objects, version 2.3.1.

1>d:\leadwerks\projects\fpsbase\fpsloader.cpp(313) : error C2039: 'GetRenderer' : is not a member of 'LEO::Framework'

1> c:\program files (x86)\leadwerks engine sdk\cpp\leo\leoframework.h(16) : see declaration of 'LEO::Framework'

1>d:\leadwerks\projects\fpsbase\fpsloader.cpp(313) : error C2228: left of '.SetSkybox' must have class/struct/union

1>d:\leadwerks\projects\fpsbase\fpsloader.cpp(569) : error C2039: 'GetRenderer' : is not a member of 'LEO::Framework'

1> c:\program files (x86)\leadwerks engine sdk\cpp\leo\leoframework.h(16) : see declaration of 'LEO::Framework'

1>d:\leadwerks\projects\fpsbase\fpsloader.cpp(569) : error C2228: left of '.SetWater' must have class/struct/union

1>d:\leadwerks\projects\fpsbase\fpsloader.cpp(574) : error C2039: 'GetRenderer' : is not a member of 'LEO::Framework'

1> c:\program files (x86)\leadwerks engine sdk\cpp\leo\leoframework.h(16) : see declaration of 'LEO::Framework'

1>d:\leadwerks\projects\fpsbase\fpsloader.cpp(574) : error C2228: left of '.SetWaterHeight' must have class/struct/union

1>

 

These are a few of the errors...

 

Is there something I am missing?

If it's not Tactical realism then you are just playing..

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The LEO in LE 2.31 has some old files.

To fix it, copy the following files from LE 2.30 to LE 2.31:

- leoFramework.h

- leoLayer.h

- leoRenderer.h

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