Chiblue Posted February 21, 2010 Share Posted February 21, 2010 I am using the camera raycast to select objects hit by a bullet, I am using a call back in the filter to ignore all controlller body objects, this works very well with one exception occasionally when I do the raycast the initialization, I.e the processs in le between perrforming the cast and returning the first collision entity seems to hang for a short time which hangs the game. The problem does not appear to be multiple object in the collision or the distance as I can cast with noting in the path and lots of objects in the path and the hang will be random, this said it appears to be more prevelant when I rayvcast with multiple collisions. Are there any guidelines for doing this or known issues I need to work around? Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
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