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Blender Game Asset Creation Tutorials


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Pretty good and inexpensive Blender introduction video tutorial series (51 episodes):

http://store.steampowered.com/app/373020/

 

Section 1 - Understanding the Interface.

Chapter 01 - First encounters 5 mins

Chapter 02 - Navigation 6 mins

Chapter 03 - Layout Customizing 8 mins

Chapter 04 - User Preference Changes 6 mins

(Autodepth, Autoperspective, Addon - Layers, VBO’s.)

 

Section 2 - 3D View.

Chapter 01 - Menus, Modes and Display. 5 mins

Chapter 02 - Pivot Point and 3d Manipulator 8 mins

Chapter 03 - Layers and Snapping 7 mins

 

Section 3 - Modeling

Chapter 01 - Mesh Data, Object Data 7 mins

Chapter 02 - Object Tools 7 mins

Chapter 03 - Mesh Tools - Extrude 2 mins

Chapter 04 - Mesh Tools - Bevel 1 min

Chapter 05 - Mesh Tools - Subdivide 2 mins

Chapter 06 - Mesh Tools - Working With Loops. 5 mins

Chapter 07 - Mesh Tools - Vertex Connect 2 mins

Chapter 08 - Mesh Tools - Inset. 2 mins

Chapter 09 - Mesh Tools - Merging 2 mins

Chapter 10 - Mesh Tools - Knife Tool 2 mins

 

Section 4 - Modeling A Game Asset

Chapter 01 - Ref Images & Traffic Cone Blockout 10 mins

Chapter 02 - Traffic Cone Modeling 8 mins

Chapter 03 - Normal Editing - Smooth/Hard Edges 5 mins

Chapter 04 - High Res Traffic Cone 5 mins

Chapter 05 - Camera Modeling 15 mins

Chapter 06 - Modeling With Curves 7 mins

Chapter 07 - Camera Modeling Finish 2 mins

Chapter 08 - Removing NGons 4 mins

Chapter 09 - Hi Res Lens And Ribbed Cable 6 mins

Chapter 10 - Organizing And Naming Objects 3 mins

 

Section 5 - UV’s.

Chapter 01 - UV’s Overview 12 mins

Chapter 02 - Mirror Modifier 5 mins

Chapter 03 - UV Unwrapping The Base 7 mins

Chapter 04 - UV Unwrapping The Cable 10 mins

Chapter 05 - UV Unwrapping The Cone 9 mins

Chapter 06 - UV Final Layout 8 mins

 

Section 6 - Baking

Chapter 01 - Baking Setup And Creating Images 4 mins

Chapter 02 - Baking Ambient Occlusion 10 mins

Chapter 03 - Baking Normal Maps 9 mins

Chapter 04 - Creating The Base Color Materials 5 mins

Chapter 05 - Baking The Base Color 2 mins

Chapter 06 - Setting Up A Complete Material 3 mins

Chapter 07 - Cord Baking And Multiple UV Sets 9 mins

Chapter 08 - Baking The Camera Lens 7 mins

 

Section 7 - 3D Painting

Chapter 01 - 3D Painting Setup 6 mins

Chapter 02 - Painting A Vertical Gradient 6 mins

Chapter 03 - Multi Layered Painting 18 mins

Chapter 04 - Worn Edges With Cavity Masking 13 mins

Chapter 05 - Baking All Layers Down To 1. 7 mins

 

Section 8 - Importing And Exporting

Chapter 01 - Importing A TF2 Character 3 mins

Chapter 02 - Rigging And Placing The Asset 2 mins

Chapter 03 - LOD Creation 6 mins

Chapter 04 - Exporting As OBJ 1 min

Chapter 05 - Importing Into Team Fortress 2. 5 mins

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