Chiblue Posted February 21, 2010 Share Posted February 21, 2010 I am building a sniper function in my project and I have an overlay texture that I want to use for the image, basically it is a circle with some targeting lines that are alpha channel and the rest is opaque... I was going to load this into my scene using DrawImage, but when I want to switch out of sniper mode, I need to remove or hide the overlay... I was trying to use a plane but this presents all sorts of problems with zoom, collisions not to mention sizing and positioning.. Does anyone have any thoughts on how to but a my sniper overlay up and then remove it when leaving sniper mode? Thanks Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Niosop Posted February 21, 2010 Share Posted February 21, 2010 Draw it when you're in sniper mode, don't draw it when you aren't... Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Chiblue Posted February 21, 2010 Author Share Posted February 21, 2010 **** am I stupid.. Don't answer that... It's retorical! Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
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