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Water Shader in model..


Gard
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Hello all..I need help in the following problems:

 

I Create a plane model, and i would like to apply the Ocean Shader on it. I see the example "Rendering_water' write in c++, and i try convert to Lua. But i'm having some diffuculties, for example, in the time to switch the buffers, to access the main camera, to access the Framwerk, and this things. Where i can put this script, in the own script model, or in the main file script?? If someone could give-me some example, i would be grateful... :)

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