nick.ace Posted June 16, 2015 Share Posted June 16, 2015 I am trying to make a script for physics based doors (like Amnesia) where you can pull and push the doors. Right now I have slam open and slam closed, but the pull and push are super glitchy, so I think I'm approaching that the wrong way. Any suggestions on how to approach this? Quote Link to comment Share on other sites More sharing options...
Sakru Posted June 16, 2015 Share Posted June 16, 2015 I am trying to make a script for physics based doors (like Amnesia) where you can pull and push the doors. Right now I have slam open and slam closed, but the pull and push are super glitchy, so I think I'm approaching that the wrong way. Any suggestions on how to approach this? How do they glitch? Quote Link to comment Share on other sites More sharing options...
nick.ace Posted June 16, 2015 Author Share Posted June 16, 2015 I'm going to start over anyway. It's not a bug in the engine, it was just poor implementation on my part because I didn't really know how best to approach it. What I was doing in the past was putting a point in from of the player, and then pointing the door towards that point. You would get instantaneous door movements to point to that point. It also behaves weird if you try to turn your player. Anyway, I just want to know at a high level to achieve this door effect in Leadwerks. Quote Link to comment Share on other sites More sharing options...
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