josk Posted June 16, 2015 Share Posted June 16, 2015 I noticed in the scene tab that when you place an object the position numbers were higher. They now show position in cm. Has something changed in the last update? Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
shadmar Posted June 16, 2015 Share Posted June 16, 2015 I think cm has been default since 3.2 or something. You can change it to metres in options. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
josk Posted June 16, 2015 Author Share Posted June 16, 2015 Only just noticed, cant see where to change, Is it tools options? Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
shadmar Posted June 16, 2015 Share Posted June 16, 2015 hmm it's gone. I'm pretty sure it were there.. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Einlander Posted June 16, 2015 Share Posted June 16, 2015 Open the settings file for leadwerks, search for legacy, and set the option to 1. Start leadwerks, change the settings to meter. 1 Quote Link to comment Share on other sites More sharing options...
macklebee Posted June 16, 2015 Share Posted June 16, 2015 I was afraid that was the case. That option should be returned imo as not all maps need 1cm accuracy for model placement. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted June 17, 2015 Share Posted June 17, 2015 Both the meter and cm grid have the same minimum resolution. The difference in the two has to do with power-of-two numbers. I didn't actually understand it until I started working with it, and finally "got" it. Basically, a wall texture will line up very nicely on a 256x256 cm area because it's about 2.5 meters, which is roughly the size of single story of a building. If you base everything in meters, you end up logically with grid sizes like 0.5 meters (50 cm), 0.25 meters (25 cm), 2 meters (200 cm), and these measurements make it very difficult to line up textures on CSG geometry. So by measuring everything in centimeters the power-of-two measurements work out better for texture mapping of CSG objects, while the actual scale is staying exactly the same. This was made the default last year, and the old meters setting was recently made "legacy". Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Einlander Posted June 17, 2015 Share Posted June 17, 2015 The texturing doesn't work right anyway, so we are still setting it by hand. Textures still shift and/or start in the wrong position. So the optimization is moot. Quote Link to comment Share on other sites More sharing options...
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