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Model Shadow


gamecreator
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Seems like this may have come up before but I can't find a solution on the forums or the documentation.

 

I load a map with a default light. The trees and brush and CSG cast shadows correctly. But when I load a model via code, it does not. I've made sure that in the editor the materials are set to cast shadows and the model has a shadow shader and I set the model's SetShadowMode to Light::Dynamic via code right after I load the model. What could I be missing?

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Great thought. It was static before so I switched it but the moving model still doesn't cast shadows.

 

I did throw the model into the scene just as a sanity check and the standing model does cast a shadow, both in the editor and in the game. The model is parented to a pivot which is a character controller but that shouldn't matter, right?

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