Wolfsong Posted June 25, 2015 Share Posted June 25, 2015 Hi all, So, one thing I kinda dig about UE4 (funny enough) is the default texture they use. Maybe silly, but I dunno... always looks cool to me. So, I decided to recreate it for myself. I thought maybe others would like to use it, so I decided to share. A few color variants, including original PNGs, Mats, etc are zipped up in a folder. So, in theory, you should be able to just extract the zipped folder into your project's Materials folder, and be good to go... Enjoy! LWBuildingTextures.zip 2 Quote Link to comment Share on other sites More sharing options...
diedir Posted June 25, 2015 Share Posted June 25, 2015 cool thank you, very clean texture Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
Wolfsong Posted June 25, 2015 Author Share Posted June 25, 2015 cool thank you, very clean texture De nada! Yeah, all credit to Photoshop's 3D filters for that. I used their normal map generator. Though, there was some clean-up required, because there were some weird lines on the flat surfaces I had to edit out. Other than that, yeah it does a pretty clean job. Quote Link to comment Share on other sites More sharing options...
Olby Posted September 13, 2015 Share Posted September 13, 2015 Do you mind uploading this to the workshop? It will get better exposure up there. Thanks. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
reepblue Posted September 14, 2015 Share Posted September 14, 2015 I attempted this myself. The texture is in my LEX template. Although I made the texture for fun, it's very useful for testing how normal maps and speculars will show up. It's also handy for testing shaders. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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