YouGroove Posted June 28, 2015 Share Posted June 28, 2015 A simple physic cylinder with no script and it's final position in gale is not aligned to the ground ? The map is provided to test, just download it and run it. cylinderproblem.zip Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted June 28, 2015 Author Share Posted June 28, 2015 It seems only cylinders have that physic problem. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Jazz Posted June 28, 2015 Share Posted June 28, 2015 I made a cylinder model in Blender and tested different collision shapes. Convex hull is the only one that does exactly the same as your example. First pic is cylinder and second is convex hull. Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
YouGroove Posted June 28, 2015 Author Share Posted June 28, 2015 I made a cylinder model in Blender I made the cylinders with LE3 BSP system. So the problem is when we use BSP Cylinders as entities. BSP perhaps contains data and stuff that makes happen this problem. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Jazz Posted June 28, 2015 Share Posted June 28, 2015 Changing shape for the model in the physics tab works but for CSG doesn't seem to do anything. Cones do the same. Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
Josh Posted March 1, 2019 Share Posted March 1, 2019 That's an odd one. I get the same result. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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