thehankinator Posted June 30, 2015 Share Posted June 30, 2015 The buffer class appears to exist but not documented. I can see it's been suggested to add this documentation but was close to a year ago. Is there a reason why this was never documented? Like is it deprecated or unmaintained code? Is the API stable? I'd like to do something with multiple views or split screen or something but I wont bother if the API is going away or isn't stable. Suggestion: http://www.leadwerks.com/werkspace/topic/10171-buffer-commands-exposed-to-lua-with-documentation/ 1 Quote Link to comment Share on other sites More sharing options...
shadmar Posted June 30, 2015 Share Posted June 30, 2015 Agree it should be documented since it's used in the official bloom.lua. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Lunarovich Posted June 30, 2015 Share Posted June 30, 2015 Agree. I'm making some procedural textures ATM. It would be impossible to do such a thing without the use of buffers. And being able to do procedural textures is a top priority for me ATM. Quote Link to comment Share on other sites More sharing options...
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