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problem to set an prefab "target" var by code


holschuh
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HI,

 

i have an prefab entity with an script attached.

so i want to load by lua code and set 2 "target" entity vars.

 

but the Script:start() is in the moment i load the prefab running and wants to access my 2 "target" vars which are nil then.

 

must i handle this by myself with some code or is there a way to prevent an Script in Prefab from running after loading it by code?

 

 

the script loading the cow.pfb


self.enemy=Prefab:[b]Load("Prefabs/cow.pfb")[/b]
self.enemy.script.spawnpoint1=self.entity
self.enemy.script.spawnpoint2=self.spawn2

 

the scrip in the cow.pfb

Script.spawnpoint1 = nil--Entity "SP1"
Script.spawnpoint2 = nil--Entity "SP2"

function Script:Start()
[b] self.xplus=self.spawnpoint2:GetPosition().x[/b]
self.first=true
....

 

 

cu

Volker

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