reepblue Posted July 5, 2015 Share Posted July 5, 2015 It's been a while since I looked at the Vectronic demo map, and when I opened it the other day, I noticed that my indicator lights (which was changed to brushes during the "Model Rotation Bug") where ether not facing the correct way, or the offset was off. I can say, these brushes were heavily copied and rotated a lot to make the trail effect. Nothing else seemed out of the normal, however. I was able to quickly fix them however. I'm not sure it's because of a beta update, or just a hiccup, or a similar issue like the models had; but I guess it's something to look at. Sorry for the delay in reporting, it was the 4th after all. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Einlander Posted July 5, 2015 Share Posted July 5, 2015 Could be related to this? http://www.leadwerks.com/werkspace/topic/10208-initial-move-of-a-texture-locked-prefab-shifts-texture/ Quote Link to comment Share on other sites More sharing options...
reepblue Posted July 6, 2015 Author Share Posted July 6, 2015 Don't think so as these were not prefabs. They were just brushes that were copied and manipulated. Plus they were fine up until a few days ago. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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