xtom Posted July 7, 2015 Share Posted July 7, 2015 After adding some more objects to my level I'm getting this error message and game won't run.. OpenAL: AL_OUT_OF_MEMORY I have a .wav music file 12min/131MB which has been fine up to now and removing this seems to free up enough memory for the game to run again. I also have another ambient wav file 15min/150mb loading in and I think these wav files must be big memory hogs. I'm wondering if smaller ogg files would be better and free up more memory for more game assets in the level? 1 Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
CreativeOcclusion Posted July 7, 2015 Share Posted July 7, 2015 +1 for .ogg 1 Quote Link to comment Share on other sites More sharing options...
xtom Posted July 7, 2015 Author Share Posted July 7, 2015 I've worked past this by cropping my 12min/131MB music down to 2min/22MB. It's danger/action music so hopefully the first 2min should be enough but if ogg allowed more game memory in general it would be nice for sure. 1 Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
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