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Failed: Save correct generated Poly Mesh on Model.


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Hello there,

 

I didn't find anything about this so start a new topic, maybe somebody encounter this too or solved this yet.

 

Well I loaded a finished free Model "Lighthouse", generated a Poly Mesh on it in the model Editor, so player could run on it. I was very happy as I saw this, because everything seemed to look ok:

 

post-15151-0-40961900-1436586069_thumb.png

post-15151-0-69565000-1436586106_thumb.png

 

But, after saving and leaving the model editor, I load the model to check if everything kept ok.

And I found that all the corrected generated Poly Mesh did sadly not keep saved:

 

post-15151-0-28400000-1436586317_thumb.png

 

If you want to reproduce this, the Lighthouse can be found there:

http://tf3dm.com/3d-model/light-house-enterable-96732.html

 

thx for reply/ help !

 

 

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Update,

I solve the problem like this:

 

1) Open source file of the model with Blender.

2) Export as Leadwerks .mdl

3) Obtained: Lot of .mdl files corresponding each of them with a part of the Lighthouse.

4) You have to Poly Meshe, scale, texture each part of the lighthouse with the model editor. Save.

5) Throw all the parts in the map editor, put all parts as child of a box (for example)

6) Set Local positions of each child as 0,0,0.

7) Very well here it is, well polyshed and practicable Ingame Lighthouse:

 

post-15151-0-69332600-1436688560_thumb.png

post-15151-0-20082200-1436688587_thumb.png

 

Conclusion / issue:

 

I think the save cannot be completed as the entire model is simply to big.

So decomposed with blender is the solution and then re-build with Leadwerks.

 

smile.png

 

 

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I don't understand your problem. I have a lighthouse and several other buildings. I gave them a polymesh in the model editor and added

nav bstacle in properties . no problem.

But maybe I am missing something.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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Well I tried to explain I can't save the generated PolyMesh on this model. Did you try this one?

Compare the second imge with the third published in my first post here, and pay attention at the Poly Mesh on the stairs in the tower: After the saving and loading process, you can see the mesh disappears...

 

I do not encounter this problem with little models-size !

 

 

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