Marcousik Posted July 11, 2015 Share Posted July 11, 2015 Hello there, I didn't find anything about this so start a new topic, maybe somebody encounter this too or solved this yet. Well I loaded a finished free Model "Lighthouse", generated a Poly Mesh on it in the model Editor, so player could run on it. I was very happy as I saw this, because everything seemed to look ok: But, after saving and leaving the model editor, I load the model to check if everything kept ok. And I found that all the corrected generated Poly Mesh did sadly not keep saved: If you want to reproduce this, the Lighthouse can be found there: http://tf3dm.com/3d-model/light-house-enterable-96732.html thx for reply/ help ! Quote Link to comment Share on other sites More sharing options...
Marcousik Posted July 12, 2015 Author Share Posted July 12, 2015 Update, I solve the problem like this: 1) Open source file of the model with Blender. 2) Export as Leadwerks .mdl 3) Obtained: Lot of .mdl files corresponding each of them with a part of the Lighthouse. 4) You have to Poly Meshe, scale, texture each part of the lighthouse with the model editor. Save. 5) Throw all the parts in the map editor, put all parts as child of a box (for example) 6) Set Local positions of each child as 0,0,0. 7) Very well here it is, well polyshed and practicable Ingame Lighthouse: Conclusion / issue: I think the save cannot be completed as the entire model is simply to big. So decomposed with blender is the solution and then re-build with Leadwerks. Quote Link to comment Share on other sites More sharing options...
cassius Posted July 16, 2015 Share Posted July 16, 2015 I don't understand your problem. I have a lighthouse and several other buildings. I gave them a polymesh in the model editor and added nav bstacle in properties . no problem. But maybe I am missing something. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Marcousik Posted July 23, 2015 Author Share Posted July 23, 2015 Well I tried to explain I can't save the generated PolyMesh on this model. Did you try this one? Compare the second imge with the third published in my first post here, and pay attention at the Poly Mesh on the stairs in the tower: After the saving and loading process, you can see the mesh disappears... I do not encounter this problem with little models-size ! Quote Link to comment Share on other sites More sharing options...
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