holschuh Posted July 11, 2015 Share Posted July 11, 2015 Hi, have anyone a snippet or entrance to this topic. i tryed a endlessloop in the main.lua but got only blackscreen or the map runs(sound begins ..) behind the message and grabs the keys by entity scripts. please lua cu Volker Quote Link to comment Share on other sites More sharing options...
cassius Posted July 11, 2015 Share Posted July 11, 2015 use DrawText function. Example in api reference. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
holschuh Posted July 11, 2015 Author Share Posted July 11, 2015 jep this is clear but how do i stop the map and grab the space key before an entity script do how do i prevent the map runs in Background of the space press message and playing sounds and the enemy begin to run around and so on... Quote Link to comment Share on other sites More sharing options...
Slastraf Posted July 11, 2015 Share Posted July 11, 2015 Simpliest way to do this is : 1. make a new map that is loaded at program start 2. set it up how you want it 3. when space is pressed, load the (real) first map Quote Link to comment Share on other sites More sharing options...
holschuh Posted July 11, 2015 Author Share Posted July 11, 2015 thats an idea, so i havent to stop all sound scripts attached to the entities by myself ... and other stuff that dont stops with Time:Pause()... i try this, but i hoped there is an statement that Pauses all without handling this in every single script cu Volker Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.