YouGroove Posted July 14, 2015 Share Posted July 14, 2015 Asset panel : - Right click menu : add "Import" as new menu item - Right click on a model and choosing "Create new material" it will create a material with the name of the selected model Scene panel : - In 3D view : double click a 3D model , the scene panel if displayed will jump to the selected model in the hierarchy. Or propose in the 3D view context menu a menu item "GOTO" that makes the same thing. Material editor : - Have the material editor changing it's slots names depending on the select shader. (the slots names could be found as some special comments in the shader file). Otherwise we have to open shader file to know what slots are used. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
xtom Posted July 14, 2015 Share Posted July 14, 2015 Scene panel :- In 3D view : double click a 3D model , the scene panel if displayed will jump to the selected model in the hierarchy. Or propose in the 3D view context menu a menu item "GOTO" that makes the same thing. +1 badly need something like this, scrolling through a long list trying to find selected item to move it into a filter is a pain. Think I would prefer context menu over double click Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
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