Jump to content

Prefabs use wrong material after changing one instance


beo6
 Share

Recommended Posts

Hello,

 

here the next bug/feature. ;)

 

If you drag one prefab into your map, and select a material for it in the sidebar:

post-60-0-58469700-1437846093.png

 

You get asked if you want it to be really no longer an instance. You select OK.

 

Now every time you drag the prefab into the map again, all have the material in the editor visible. It is not in the material slot in the sidebar.

 

I know it probably shares the material on all same models (independend of the prefab) since the model is instanced too.

 

But maybe at least display the correct material in the slot of the sidebar?

Link to comment
Share on other sites

  • 3 years later...

Instancing is a feature!

The material field is a per-entity setting and models have per-surface materials.

I can see how this could be confusing, but it is more of a design / logic issue.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

  • Josh locked this topic
Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...