reepblue Posted July 28, 2015 Share Posted July 28, 2015 First, Model/Animated/diffuse+normal+specular-emission.shader does not call the emission texture. Starting at line 89 change fragData2 = vec4(0.0,0.0,0.0,specular); To: vec4 emission = texture(texture4,ex_texcoords0); fragData2 = vec4(emission.r,emission.g,emission.b,specular); This should fix the emission shader for animated models. Secondly, there is an issue with emission shader for decals ALWAYS drawing on top of the models even though the materials are set to Disabled or Dynamic. Looking into this now. Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted July 28, 2015 Share Posted July 28, 2015 Fixed those two shaders, thank you. It's available now. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts