shadmar Posted August 1, 2015 Share Posted August 1, 2015 In FPSgun.lua : (does not work): if enemy~=nil then mtl = Material:Load("Materials/Decals/wound.mat") scale = 0.25 rendermode = 0 Should be (atleast they work for me then): if enemy~=nil then mtl = Material:Load("Materials/Decals/wound.mat") scale = 0.25 rendermode = 1 I can see blood on the crawler or zombie. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted August 1, 2015 Share Posted August 1, 2015 You have to adjust the material decal mode. How you have it set now, the decal will appear on the walls and floors. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted August 1, 2015 Author Share Posted August 1, 2015 Aha... I just got it, both target material and decal material needs to be dynamic. Just kill this report. The official zombie addon have a static decal setting. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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