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Best way to converts some b3d to gmf


NRasool
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Hey there

 

Whats the best way to convert b3d files to gmf? I have been using unwrap3d v2. I first load up batch process using Josh converter all .jpg files to .dds. Then I load in the b3d file into unwrap3d and change the textures 1 by 1 to use the .dds file, then save it as a gmf file. Once I have done this, I use the genmats.exe which is in the tools part of the SDK folder to generate the .mat files, but when I load it into the editor by copying the files including texture, it does not bring in the texture. All I see is what's attached to this thread, all red

 

Has anyone got any advise

 

Many thanks

 

Kind Regards

post-148-12670491055588_thumb.png

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Is it selected in that pic?

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Ultimate Unwrap V2 and non-pro does not export gmf files correctly. You need Ultimate Unwrap V3 pro to be able to export gmf files correctly.

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V3?? When was that released?

 

 

Quite a while now, current version is v3.22 ... V3 was released around the end of 2007 I think.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

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Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

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BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

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"I used to be alive like you .... then I took an arrow to the head"

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Then I load in the b3d file into unwrap3d and change the textures 1 by 1 to use the .dds file

Just a tip ... you don't need to do this if you don't want to as Leadwerks simply uses the filename of the embedded texture and ignores the extension. So if your texture name was text1.png it will look for a material file called text1.mat and so long as that references the dds file (it doesn't even need to be the same name) all will be well.

 

I seem to recollect the red look can be caused by having the animation option selected when exporting models with no animation. Ensure you don't have this option selected when exporting to gmf. Although the screen shot does look like its just selected in the editor!

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I'm confused..

 

 

About ? :P

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Hi everyone

 

Mm still no luck with what you have mentioned, here is the files zipped up. Please note that this was a custom job done for me, many years ago, but it is still done for myself :-)

 

Anyway here it is

 

<edit no need thanks to Marley>

 

Kind Regards

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DL'ing now will have a look for you.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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No problems I have it working .. when you save out to .gmf from UU3D for this type of static model make sure you uncheck

 

Export Bones
Export Animation

 

:)

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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You're welcome NRasool, glad to help.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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