NRasool Posted February 24, 2010 Share Posted February 24, 2010 Hey there Whats the best way to convert b3d files to gmf? I have been using unwrap3d v2. I first load up batch process using Josh converter all .jpg files to .dds. Then I load in the b3d file into unwrap3d and change the textures 1 by 1 to use the .dds file, then save it as a gmf file. Once I have done this, I use the genmats.exe which is in the tools part of the SDK folder to generate the .mat files, but when I load it into the editor by copying the files including texture, it does not bring in the texture. All I see is what's attached to this thread, all red Has anyone got any advise Many thanks Kind Regards Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 24, 2010 Share Posted February 24, 2010 Is it selected in that pic? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Canardia Posted February 24, 2010 Share Posted February 24, 2010 Ultimate Unwrap V2 and non-pro does not export gmf files correctly. You need Ultimate Unwrap V3 pro to be able to export gmf files correctly. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted February 25, 2010 Share Posted February 25, 2010 All versions of Unwrap3D that support GMF export should work fine. Please post your files. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted February 25, 2010 Share Posted February 25, 2010 V3?? When was that released? Hmm guess I am way behind on the curve Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 25, 2010 Share Posted February 25, 2010 V3?? When was that released? Quite a while now, current version is v3.22 ... V3 was released around the end of 2007 I think. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted February 25, 2010 Share Posted February 25, 2010 I'm confused.. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Pixel Perfect Posted February 25, 2010 Share Posted February 25, 2010 Then I load in the b3d file into unwrap3d and change the textures 1 by 1 to use the .dds file Just a tip ... you don't need to do this if you don't want to as Leadwerks simply uses the filename of the embedded texture and ignores the extension. So if your texture name was text1.png it will look for a material file called text1.mat and so long as that references the dds file (it doesn't even need to be the same name) all will be well. I seem to recollect the red look can be caused by having the animation option selected when exporting models with no animation. Ensure you don't have this option selected when exporting to gmf. Although the screen shot does look like its just selected in the editor! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 25, 2010 Share Posted February 25, 2010 I'm confused.. About ? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted February 25, 2010 Share Posted February 25, 2010 I thought I had 2.0 because I remember a post about the serial not including the 3.0, but maybe I was thinking about something else. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
NRasool Posted February 26, 2010 Author Share Posted February 26, 2010 Hi everyone Mm still no luck with what you have mentioned, here is the files zipped up. Please note that this was a custom job done for me, many years ago, but it is still done for myself :-) Anyway here it is <edit no need thanks to Marley> Kind Regards Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 26, 2010 Share Posted February 26, 2010 DL'ing now will have a look for you. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
NRasool Posted February 26, 2010 Author Share Posted February 26, 2010 Many thanks Marleys Ghost It prob just me, but I can't see where I am going wrong here :-) Really appreciate your time on this Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 26, 2010 Share Posted February 26, 2010 No problems I have it working .. when you save out to .gmf from UU3D for this type of static model make sure you uncheck Export Bones Export Animation Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
NRasool Posted February 26, 2010 Author Share Posted February 26, 2010 Hey Marley No problems I have it working .. when you save out to .gmf from UU3D for this type of static model make sure you uncheck Export Bones Export Animation Ahh bless you, thank you sooo much!!!, that worked Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 26, 2010 Share Posted February 26, 2010 You're welcome NRasool, glad to help. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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