Roland Posted August 2, 2015 Share Posted August 2, 2015 So guys. What have I done wrong when my leafs on a tree don't generate any shadows. What are the criteria for getting shadows not only from the trunk but from the leafs also (or pine needles) in this case Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
shadmar Posted August 2, 2015 Share Posted August 2, 2015 Blend solid, use alphamasking (not blending) 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Roland Posted August 2, 2015 Author Share Posted August 2, 2015 Thanks shadmar. Worked great. You are, have always been and probably always will be .. The King //Leadwerks Material File decalmode=2 blendmode=0 castshadows=1 zsort=1 cullbackfaces=0 depthtest=1 depthmask=1 diffuse=0.619607866,0.619607866,0.619607866,1.00000000 specular=0.501960814,0.501960814,0.501960814,0.501960814 alwaysuseshader=0 mappingscale=1.00000000,1.00000000,1.00000000 drawmode=-1 shader="Shaders/Model/diffuse+normal+alphamask.shader" shader1="Shaders/Model/Shadow/shadow+alphamask.shader" texture0="./pine-leaf-twiggy-diff.tex" texture1="./pine-leaf-twiggy-norm.tex" 1 Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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