reepblue Posted August 5, 2015 Share Posted August 5, 2015 I loaded up my demo map to add some decals, and I found out that my models with bones have shrunk down. Might be similar to this http://www.leadwerks.com/werkspace/topic/12680-models-and-their-bones-slowly-rotate-with-each-saveload/ However, the rotation stayed the same indicating that fix is still working. As you can see, the scale is suppose to be 1.0, but here, it's 0.993 for X,Y, and Z. It also seems to be the root node that does this, the children don't scale down separately, only with the root. Oh, it's also not selected red because of a shader gotcha that I've made, that's something I did. Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted May 7, 2016 Share Posted May 7, 2016 Bump My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 7, 2016 Share Posted June 7, 2016 Okay, here's what the file format stores now: position euler rotation quaternion rotation local scale 4x4 mat All of these values are saved to and loaded from the file format. I don't think we will see any more problems of this type. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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