Pastaspace Posted August 5, 2015 Share Posted August 5, 2015 I've noticed that whenever a character controller (the player, or some NPCs) collides with a particularly complicated static object, the framerate drops to an absolute crawl. Now, I understand why this happens, my main question is, how do I prevent it? Is there some way I can generate a polymesh/phy object for these models that's less complicated and less intensive, or something else? Quote Link to comment Share on other sites More sharing options...
Josh Posted August 6, 2015 Share Posted August 6, 2015 Yes, that's correct. You should always use one of the other shape tools for this: http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8#section6 Polyhedron is a good one that works for most things. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Pastaspace Posted August 6, 2015 Author Share Posted August 6, 2015 I gotta ask then, seeing as polymesh causes drops so easily, what's it really used for? Quote Link to comment Share on other sites More sharing options...
reepblue Posted August 6, 2015 Share Posted August 6, 2015 I gotta ask then, seeing as polymesh causes drops so easily, what's it really used for? This is usually the best option for buildings where each triangle in the visual geometry should be collidable. I also think CSG use this type of collision. If you look at the CSG in-game (which get turned into models), you can see the triangles on the faces. For models, I personally would not use it. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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