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Decals Offset from Map Origin + The Position Of The Decal


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decalbug4.png

 

Using the latest shaders, if place a decal on the floor at the map origin, the decal will appear fine. If you move it around, you'll see it move with the decal placement plus a little bit of distance from the map origin. If you place it too far from the map origin, the decal will not appear.

 

The old shader does not do this.

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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Are you sure? I just checked a new project and the decal shader is the right one. This was a problem my original shader I wrote during development used.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I'm sure. I copied and pasted the decal shader folder of the Common folder even after today's beta update. Here are the shaders along with the older diffuse shader from July 28th.

decalshaders.zip

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

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