reepblue Posted August 19, 2015 Share Posted August 19, 2015 Using the latest shaders, if place a decal on the floor at the map origin, the decal will appear fine. If you move it around, you'll see it move with the decal placement plus a little bit of distance from the map origin. If you place it too far from the map origin, the decal will not appear. The old shader does not do this. Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted August 19, 2015 Share Posted August 19, 2015 Are you sure? I just checked a new project and the decal shader is the right one. This was a problem my original shader I wrote during development used. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted August 19, 2015 Author Share Posted August 19, 2015 I'm sure. I copied and pasted the decal shader folder of the Common folder even after today's beta update. Here are the shaders along with the older diffuse shader from July 28th. decalshaders.zip Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
shadmar Posted August 20, 2015 Share Posted August 20, 2015 07-AI map from MyGame shows nothing when shooting. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted August 20, 2015 Share Posted August 20, 2015 I am doing some work on this right now anyways so I think this will get cleared up shortly. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted August 20, 2015 Share Posted August 20, 2015 You are correct, my old screen space formula snuck back in. Fixed now, thank you. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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