Haydenmango Posted August 22, 2015 Share Posted August 22, 2015 I noticed at night time in my game that water reflections don't take current lighting into account. This doesn't seem right. Here is a picture for an example - Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Josh Posted August 22, 2015 Share Posted August 22, 2015 Water reflections have shadows disabled. Is your night sequence based on the sun being shadowed? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Haydenmango Posted August 22, 2015 Author Share Posted August 22, 2015 The night sequence is based on the directional lights color being turned to black. To recreate this make a terrain, set water mode to true, and place a directional light in the scene with a diffuse color of 0. Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Josh Posted June 18, 2017 Share Posted June 18, 2017 Fixed in 4.4 beta. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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