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Freeworld()


Swampdonkey
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A question about Freeworld(world).

 

My apps starts up code consists of making several pivots for the cameras and what not..

Does calling freeworld() remove all these helper entities I created outside of the actual scene node being loaded?

 

For example if i create a camerapivot then call myWorld=loadscene() then later on freeworld(myWorld) does my camerapivots or any other help entites i created get wiped as well?

 

Also does manually freeing entities as a map is running effect the freeworld() command at all? Im getting a flury of crashes when calling freeworld()

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