tjheldna Posted September 3, 2015 Share Posted September 3, 2015 Don't know if this is a bug or a new feature so take it as you will. I'm playing with the camera's SetRange with max values from to 10 - 1000. There seems to be no performance increase at all if the numbers are low even though practically the entire mapis not being rendered. Stats tell me shadows, lights, geometry etc are still being rendered in some way when passed the max range or before the min range. I would think that if an object is passed the range everything about it rendering wise would be discarded. Link to comment Share on other sites More sharing options...
Josh Posted March 1, 2019 Share Posted March 1, 2019 Not sure what is going on there. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tipforeveryone Posted March 1, 2019 Share Posted March 1, 2019 I wonder that too, does lower camera max range mean better performance? Because entities are discard from render Link to comment Share on other sites More sharing options...
Josh Posted March 1, 2019 Share Posted March 1, 2019 Low camera range should mean faster performance in general. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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