norbert Posted September 6, 2015 Share Posted September 6, 2015 Hello, if i use the point function and context->Sync(false) the memory usage increases continuously. As an example, we take the sample code: The only change is the (context->Sync(false)) #include "App.h" using namespace Leadwerks; App::App() : window(NULL), context(NULL), world(NULL), camera(NULL) {} App::~App() { delete world; delete window; } Entity* entity1 = NULL; Entity* entity2 = NULL; bool App::Start() { window = Window::Create(); context = Context::Create(window); world = World::Create(); camera = Camera::Create(); camera->Move(0,1,-3); Light* light = DirectionalLight::Create(); light->SetRotation(35,35,0); //Create a model entity1 = Model::Box(); entity1->SetColor(0.0,0.0,1.0); entity1->SetRotation(0,-90,0); //Create another model to point at the one that goes in circles entity2 = Model::Box(); entity2->SetColor(0.0,1.0,0.0); entity2->SetPosition(0,0,2); return true; } bool App::Loop() { if (window->Closed() || window->KeyDown(Key::Escape)) return false; //Make the model move in a circle entity1->Turn(0,Time::GetSpeed()*0.5,0); entity1->Move(0,0,0.1); //Point this at the moving box when the space key is pressed if (window->KeyDown(Key::Space)) { entity2->Point(entity1,2,Time::GetSpeed()*0.1); } Time::Update(); world->Update(); world->Render(); context->Sync(false); return true; } Quote Link to comment Share on other sites More sharing options...
Josh Posted September 14, 2015 Share Posted September 14, 2015 I'm not seeing it. This will print the mem usage out in the console. Run it in debug mode: #include "App.h" using namespace Leadwerks; App::App() : window(NULL), context(NULL), world(NULL), camera(NULL) {} App::~App() { delete world; delete window; } Entity* entity1 = NULL; Entity* entity2 = NULL; bool App::Start() { window = Window::Create("",400,100); context = Context::Create(window); world = World::Create(); camera = Camera::Create(); camera->Move(0, 1, -3); Light* light = DirectionalLight::Create(); light->SetRotation(35, 35, 0); //Create a model entity1 = Model::Box(); entity1->SetColor(0.0, 0.0, 1.0); entity1->SetRotation(0, -90, 0); //Create another model to point at the one that goes in circles entity2 = Model::Box(); entity2->SetColor(0.0, 1.0, 0.0); entity2->SetPosition(0, 0, 2); return true; } bool App::Loop() { if (window->Closed() || window->KeyDown(Key::Escape)) return false; //Make the model move in a circle entity1->Turn(0, Time::GetSpeed()*0.5, 0); entity1->Move(0, 0, 0.1); //Point this at the moving box when the space key is pressed if (window->KeyDown(Key::Space)) { entity2->Point(entity1, 2, Time::GetSpeed()*0.1); } Time::Update(); world->Update(); world->Render(); System::Print(System::GetMemoryUsage()); context->Sync(false); return true; } As objects move around there will be small changes in memory usage as the octree is created and broken, but I don't see anything that looks like a leak. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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