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I think the HUD needs some detail.

I also think the movement animation is not perfect. looks a bit strange. a mix of running and walking. also im my oppinion you should try to fade in and fade out the move animation when you start/stop running.

 

The terrain is grad. really love it.

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great Job Ubu..

whole scene looks awesome and character motions seems to need little more work.. ;)

Omid Saadat

OD Arts Blog

 

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The level looks fantastic Ubu ... you have managed to perfect that 'dreamy fantasy' type look and feel. Whats with that weapon though ... is it a sword or a chain saw ;)

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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The demo is absolutely amazing. Great job, just some constructive criticism: the walk speed to the animation speed is a bit off.

It's like JFK announcing the moon mission. He had no expertise in space travel, and no way of knowing if it would work. He just announced "we're going to the moon" and then they made it happen because everyone was on the same page and working towards the same goal. If he had said "well, let's get some people in space, and we'll see how far out we can get, and if I find someone to make a rocket strong enough, we could possibly approach the moon's orbit and maybe land" it wouldn't have happened.
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