Slastraf Posted September 9, 2015 Share Posted September 9, 2015 http://www.artur-betz.de/door.blend this is a link form my own server , its safe. So i have set up a door with working animations inside blender, but dont figure it out how to play it properly in leadwerks. i am able to play them with the material and the animation shader but i thinl the problem is inside blender. there are 2 seperate bones and they both have an open animation that gets played from both in blender bt in leadwerks you ahve the list of them and i dont even know where some other bugging aniamtions are comign from. maybe if you would take a look at the .blend file and set is up right its proably less than 5 minutes for experienced blender users . thanks Quote Link to comment Share on other sites More sharing options...
drarem Posted September 10, 2015 Share Posted September 10, 2015 When animating, I hit 'A' key to select all bones, then 'I' and click save scale/rot/loc .. for each animation. This will lock the model in place. Otherwise bones with different animations will bend and stretch the mesh out of proportion. Quote Link to comment Share on other sites More sharing options...
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