BrokenPillar Posted February 26, 2010 Share Posted February 26, 2010 I recently learned a new technique for applying AO to an object by baking it into the vertex color in 3DS Max, and was happy to discover that LE already supports it. The images I have posted below are in the editor and have no textures or materials applied to them, and they are not using any post processing shaders like SSAO. There is only an ambient light in the scene set at a value of one. All of the color and the AO are baked into the vertices. The idea is that now I can use higher res tileable textures, and not need a secondary texture/UV set for AO. This may already be a commonly used and known about technique, but hey, it's new to me so I thought I would share in case anyone else was interested in different ways to achieve AO. Here is the top right image again with all of the same settings in the editor, only without any Baked Verts: Here's a short video as well: My linkhttp://vimeo.com/9745532 Quote Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB Online Portfolio | www.brianmcnett.com Link to comment Share on other sites More sharing options...
Rick Posted February 26, 2010 Share Posted February 26, 2010 Can you show us without this technique on the same model to show the difference it makes? Quote Link to comment Share on other sites More sharing options...
BrokenPillar Posted February 26, 2010 Author Share Posted February 26, 2010 Sure. I'll post some images later tonight when I get a second. Quote Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB Online Portfolio | www.brianmcnett.com Link to comment Share on other sites More sharing options...
BrokenPillar Posted February 26, 2010 Author Share Posted February 26, 2010 I edited my first post with a comparison that has no baked verts. Quote Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB Online Portfolio | www.brianmcnett.com Link to comment Share on other sites More sharing options...
Rick Posted February 26, 2010 Share Posted February 26, 2010 WOW! Quote Link to comment Share on other sites More sharing options...
Jardar Posted February 26, 2010 Share Posted February 26, 2010 very interesting It would be nice to know exactly what you are doing and how it is done! Tutorials, man, tutorials! Quote Win7: 3.4GHz i7, 16Gb RAM DDR3, Radeon HD 6970 2048MB Link to comment Share on other sites More sharing options...
BrokenPillar Posted February 26, 2010 Author Share Posted February 26, 2010 I'll try to post a better description/tutorial of the process in the next few days. Quote Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB Online Portfolio | www.brianmcnett.com Link to comment Share on other sites More sharing options...
Canardia Posted February 26, 2010 Share Posted February 26, 2010 If it's only vertex colors, it could be done in realtime too. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
BrokenPillar Posted February 26, 2010 Author Share Posted February 26, 2010 I'm not sure what you mean. Those images are already in the editor in real time, unless you are saying that it could be done procedurally in the engine at run time without pre-baking the information in a 3D modeling tool, which would be cool to see, but I suppose the trade off would be that the lighting calculation wouldn't be able to be as accurate or complex. Quote Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB Online Portfolio | www.brianmcnett.com Link to comment Share on other sites More sharing options...
BrokenPillar Posted March 1, 2010 Author Share Posted March 1, 2010 I was able to put together a tutorial document over the weekend that explains the process. I don't make a lot of tutorials, so I apologize in advance if it is hard to follow or not very well explained. It is intended for 3DS Max users, but I suppose the basic idea would be possible in most major 3D modeling tools. It would probably just be about finding the interface tools to do it. Anyway, here it is: VertexBakedAO.pdf Quote Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB Online Portfolio | www.brianmcnett.com Link to comment Share on other sites More sharing options...
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