cassius Posted September 12, 2015 Share Posted September 12, 2015 I place the firepit prefab in the editor but its not there when I run the game. Anyone know anything about this problem? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted September 12, 2015 Author Share Posted September 12, 2015 In the asset panel the prefab version of the firepit is named but its space is blank, only the mdl is usable. Unless I am missing something. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
mdgunn Posted September 12, 2015 Share Posted September 12, 2015 I had the firepit working a couple of days ago and it seemed fine. Are you maybe trying to import it from a folder that is in a different project? I'm not sure if that actually is a problem but I've got a feeling I might have had an issue where i saw something similar. I would check the steam workshop dialog in the editor and see if it says Install or Uninstall. If it says installed I would still do an uninstall and install again and see if that sorts it. Quote Link to comment Share on other sites More sharing options...
cassius Posted September 12, 2015 Author Share Posted September 12, 2015 I tried reinstall but it makes no difference. It was going fine a few days ago. I can drag it onto my scene but its not there when I run the game. At first I thought the editor was not saving the map file correctly but its only the firepit causing the problem. I have now made my own firepit which works ok. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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