pracedru Posted September 20, 2015 Share Posted September 20, 2015 I have an Issue when I import Models from Blender that are animated with bones and armatures. I have the Leadwerks export plugin installed in Blender but you can also export with FBX. However the result is similar. I have made a video about it and uploaded it on youtube: Sometimes i can get a half model appearing with animations in Leadwerks and other i can only get a few faces appearing. 1 Quote Link to comment Share on other sites More sharing options...
PoussinJoyeux Posted November 11, 2015 Share Posted November 11, 2015 I've got exactly the same issue! When importing it into LW, the only thing which is animated is the light (and shadows) but the shape does not move at all... I'm using latest version of Blender. I'm creating the shape, add the bones, create the link between the bones and the shape, then animate it and save it in dope sheet, then export it with LW export plugin. All seems fine in LW, except what I've written above when I run the animation in Model editor window. I've read several message on the subject in LW (and done the tips in it, like the scaling) but it did not help. Have you found a solution pracedru? Or anybody else? Quote Link to comment Share on other sites More sharing options...
f13rce Posted November 11, 2015 Share Posted November 11, 2015 I don't have Blender, but can you somehow bake the animation on the character? I'd focus on exporting it with FBX first because that's the most reliable option. Also, is this problem occuring as well when you open the FBX in something else like 3DS Max / Maya / another engine? Then you know whether it's Leadwerks or the exporting. Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
Einlander Posted November 12, 2015 Share Posted November 12, 2015 Linux has has this issue for at a while. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted November 12, 2015 Share Posted November 12, 2015 Are your textures names being altered as Drarem posted here? http://www.leadwerks.com/werkspace/topic/13531-materials-and-filenames/ Quote Link to comment Share on other sites More sharing options...
f13rce Posted November 12, 2015 Share Posted November 12, 2015 Btw, are you using the diffuse shader for animated models for your material? The default diffuse shader is for non-animated objects. 1 Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
PoussinJoyeux Posted November 12, 2015 Share Posted November 12, 2015 Thanks to you all for your feedbacks! Good community here! I'm on Windows 10. I haven't applied any specific texture or changed default names except for the animation action names. I don't know about the diffuse shader because I have used the default settings of the cube but I'll have a look at it. I don't own any other modeler to try but I have tried other blender examples given in forum with discussions around Blender exportation like "man" and "ankh" and I manage to export blender animation to Leadwerks and see the shape moving. So it certainly comes from something I'm doing wrong with Blender. When I export as FBX instead of MDL, I don't even see the shape, despite I have tried several FBX export option combinations. But I will try again as it is more reliable. I'll have a look at all that tomorrow evening (French time!)and big thanks for your suggestions! Quote Link to comment Share on other sites More sharing options...
cassius Posted November 12, 2015 Share Posted November 12, 2015 use animated shaders for animations in le 2 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
PoussinJoyeux Posted November 13, 2015 Share Posted November 13, 2015 Yeah!!! Applying a material with an animated shaders indeed solved my issue. Big thanks to all!!! I must admit that before this post, for me a shader was only something related to texture to make the object look differently but not to allow to animate it. Still so much to learn... Great! 1 Quote Link to comment Share on other sites More sharing options...
Kotaros Posted December 12, 2015 Share Posted December 12, 2015 hey #1 pracedru i use blender animated models and i have there more surfaces maybee 5 or more you can test it out , looking too that easy character creation from nick ace here you can find the way to get one of them model with 5 surfaces for your game if you use soon the same bones constilations mybe game jonson you can im import new sequences every time via model editor mybee that resolved nearly your case Quote Link to comment Share on other sites More sharing options...
j_dawg_zum Posted March 7, 2017 Share Posted March 7, 2017 Another way to fix it might be to recalculate the normals , that could be making it not show up also. By the way how did you get the animation to leadwerks? I exported a model to leadwerks from blender as FBX and after i imported it no animation showed up. it said that the animation didn't even exist. Help would be appreciated. Quote Link to comment Share on other sites More sharing options...
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