Gonan Posted September 25, 2015 Share Posted September 25, 2015 I have wondered cor some time now, about adapting models by adding clothes, and how can it be done so you design the item once and size it to an existing model, and it reacts correctly when animating the model. Is there some simple way of doing this, as I have seen it done in games where the player choses his character and can choose what to wear. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted September 25, 2015 Share Posted September 25, 2015 The closest I can think of is Maximo Fuse. http://store.steampowered.com/app/257400/ Currently free on Steam. You won't be able to modify the Crawler but you can set up Humans with different clothing etc. Quote Link to comment Share on other sites More sharing options...
thehankinator Posted September 25, 2015 Share Posted September 25, 2015 I don't know if this applies to this case but in Blender you can paint on objects. Maybe you somehow set that up? My Blender skills don't go beyond making a cylinder and painting it(and I forget how to do it every time). Maybe someone more experienced could speak more to this. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 25, 2015 Share Posted September 25, 2015 You would have to model the T-shirt around the character in 3ds max and then rig it to the same skeleton. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtom Posted September 25, 2015 Share Posted September 25, 2015 Anyone seen/tried Marvelous Designer? Looks pretty nifty but very expensive.. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
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