Josh Posted September 25, 2015 Share Posted September 25, 2015 This utility will reorient a Vue skybox export into a Leadwerks-ready cubemap strip. By default it loads the file "Atmosphere.bmp" or you can drag the image onto the executable. MOVED TO TUTORIAL HERE: http://www.leadwerks.com/werkspace/page/tutorials/_/creating-realistic-skyboxes-r35 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted September 25, 2015 Share Posted September 25, 2015 got to love bmax to be able to just whip up a useful application Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted September 25, 2015 Author Share Posted September 25, 2015 BlitzMaxNG compiles that perfectly, so it can be a C++ app too. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted September 26, 2015 Share Posted September 26, 2015 I was gonna say, if this is your work, make it apart of the official toolset. Making cubemaps/skyboxes are very frustrating at first. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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