Rick Posted September 27, 2015 Share Posted September 27, 2015 I feel like for some of the basic examples there should be a really basic FPS script for them. I get reusing the 1 script for convenience but since these things are for examples and tutorial type stuff it would be beneficial, I think, to have basic movement and use functionality without all the clutter for people. Just an idea so that newbies don't get overwhelmed with everything that's in that script when looking at those example grid maps. I bring this up because when I do training I use that script, but it's so busy that to point out some of the basic stuff I have to weed through much of it and tell people to not worry about some of that stuff right now. I can make my own script of course, but was just thinking since most of those example maps don't need 90% of the functionality in that script, it might be nice to have a more basic FPS script as well be part of LE. 3 Quote Link to comment Share on other sites More sharing options...
macklebee Posted September 27, 2015 Share Posted September 27, 2015 Yes agree - this was something Aggror and I discussed over a year ago. The default FPS script is nice for those who don't want to code but yet it has some rudimentary features. But for a person who is trying to learn the basics, that script would be a little daunting. I personally liked the way Josh had done the tutorials in LE2 as nice basic packages. There was a tutorial on just camera movement that broke down the code down in nice easy chunks. 2 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
reepblue Posted September 29, 2015 Share Posted September 29, 2015 I was gonna write one for my LEX template, but I did not know how basic I should have made it. Should it just be a simple player that can just walk around, jump, and crouch, or have life, and weapon support too? Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Rick Posted September 29, 2015 Author Share Posted September 29, 2015 I think having it part of LE is key with this, but when you consider what the tutorials that have the grid textures on them need, it's really just walk around, jump, maybe crouch, and 'e' key for Use. Adding life and weapons starts to make it more complicated than it needs to be and those tutorials don't take advantage of those 2 features anyway so no sense in having them for those maps. A nice progression would be good though with those tutorials. Building on the script as the tutorial permits/requires. 2 Quote Link to comment Share on other sites More sharing options...
cassius Posted September 29, 2015 Share Posted September 29, 2015 Third party tutorials have shown a tendency to get lost after a while. That should be sorted out first by having a special place to keep them. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.