JetBrains Posted September 30, 2015 Share Posted September 30, 2015 Im just wondering how C++ works now because when i last used leadwerks i had the option to choose either a C++ or Lua project. I do realize that in the project folder there is still an sln but the code is different then it was then now i have all this Interpreter stuff. Do i need that code if im not using Lua? Quote Link to comment Share on other sites More sharing options...
cassius Posted September 30, 2015 Share Posted September 30, 2015 I think a blank project is what you need. I think the contents of main.cpp can be left as they are without harm., But I am not an advanced c++ user so could be wrong. EDIT: I don't use lua directly but sometimes a script comes with assets. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Joshua Posted October 1, 2015 Share Posted October 1, 2015 I think the contents of main.cpp can be left as they are without harm., But I am not an advanced c++ user so could be wrong. Cassius, you are absolutely correct. You do not need the interpreter code that comes within the app.cpp file of a new project. I think it is there in case you would like yo utilize lua within your c++ application. When I upgraded from 3.2 to 3.5 I replaced the app.cpp file with my own and have had no problems. Just for simplicity, here is a copy of my current app.cpp file. ** EDIT ** To preserve formatting, I posted my source file on dpaste. It can be found here: http://dpaste.com/2DWKQ6W Quote Link to comment Share on other sites More sharing options...
GoldNotch Posted November 7, 2015 Share Posted November 7, 2015 Hi, everybody. I've a question. I want to create subloading for big map. Map more 4096x4096. How I can to do it? Quote Link to comment Share on other sites More sharing options...
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