YouGroove Posted October 1, 2015 Share Posted October 1, 2015 It is missing when you design a particle emitter directly in the editor that don't have script attached or controlling it. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
reepblue Posted October 1, 2015 Share Posted October 1, 2015 Doesn't setting the Collision Type under Physics do the trick? 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
YouGroove Posted October 1, 2015 Author Share Posted October 1, 2015 I tried RigidBody and Props , putting a mass of 5 also, this had no effect the particles kept their vertical velocity without falling down. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
reepblue Posted October 2, 2015 Share Posted October 2, 2015 Setting the collision type to Prop, or Debris should automatically turn on gravity and such. I mostly create my emitter's in script, so I need to confirm this myself. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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