YouGroove Posted October 5, 2015 Share Posted October 5, 2015 Using the character controller and walking is ok, but jumping from a height the character sink a little on the floor, and readjust later if it keeps walking around. The code is standard self.entity:SetInput(rotY, self.playerMovement.z, self.playerMovement.x, 0, false, 0.8) EDIT : This is BSP imprecision and i use a BSP in some non common way, as i have a very big cube as BSP for the floor. Just walking around when going further the character starts to sink on the floor even without jumping. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted October 5, 2015 Share Posted October 5, 2015 I don't think Leadwerks uses BSP. https://en.wikipedia.org/wiki/Binary_space_partitioning 1 Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
YouGroove Posted October 5, 2015 Author Share Posted October 5, 2015 I deleted the Cube brush, and maked a new one from menu and not copying some cube, and there is no more collision problem. The thread can be closed. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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