YouGroove Posted October 5, 2015 Share Posted October 5, 2015 FPS Player script usage with 8 parameters : self.entity:SetInput(rotY, self.playerMovement.z, self.playerMovement.x, jump , false, 1.0, 0.5, true) The documentation with 6 parameters explained : Entity::SetInput Syntax void SetInput(float angle, float move, float strafe=0, float jump=0, bool crouch=false, float maxaccel=1) Does someone knows what are the other two variables ? 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
reepblue Posted October 5, 2015 Share Posted October 5, 2015 Right from Entity.h virtual void SetInput(const float angle, const float move, const float strafe=0, const float jump=0, const bool crouch=false, const float maxaccel=1,const float maxdecel=0.5, const bool detailed=false);//lua Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
YouGroove Posted October 5, 2015 Author Share Posted October 5, 2015 What is "detailed" ? Still the docs is incomplete. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted October 6, 2015 Share Posted October 6, 2015 That parameter will make it use extra collision tests to get a more accurate result. I wasn't 100% sure I wanted the command to act like that, which is why it isn't mentioned. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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