YouGroove Posted October 5, 2015 Share Posted October 5, 2015 Generating the navmesh it sinks under the floor if the floor is one big brush cube only. It seems like water some Zbuffer imprecision with AMD Cards, this is something specific to OpenGL unfortunatelly. I will not use such big cube for the floor but still the bug remains. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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