YouGroove Posted October 16, 2015 Share Posted October 16, 2015 The image is not colored when it is drawn on screen. Here is my PostRender code : if self.drawAttack then context:SetBlendMode(Blend.Alpha) local posX = math.floor((context:GetWidth() - self.imageAttack:GetWidth()))/2 local posY = math.floor((context:GetHeight() - self.imageAttack:GetHeight()))/2 context:DrawImage(self.imageAttack, posX, posY) context:SetBlendMode(Blend.Solid) end Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted October 16, 2015 Share Posted October 16, 2015 Maybe you need to call context:SetColor(1,1,1,1) before drawing? 1 Quote Link to comment Share on other sites More sharing options...
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