YouGroove Posted October 16, 2015 Share Posted October 16, 2015 Ability to load Gifs and to play them with parameters like : -speed -scaling Or is Gif format to avoid ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted October 17, 2015 Share Posted October 17, 2015 Gifs really? What's next MIDI support? But on a serious note GIFs are very bad for anything game related. They loose colour data, are badly compressed and file sizes are huge so anything more than 256x256 would be a nightmare to deliver. Use animating atlas shader or if really necessary AVI plugin or something like that. I think there was one around here. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
YouGroove Posted October 17, 2015 Author Share Posted October 17, 2015 Use animating atlas shader or if really necessary AVI plugin or something like that. I think there was one around here. Is there some out of the box in LE3, ready to use functions without needing to code it ? like LoadAnimTexture( .. ... , xSizeUnit, ySizeUnit) PlayAnimTexture(speed) We don't have that for playing animation effects we could import. So this is why i asked Gif as a workaround solution. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted October 17, 2015 Share Posted October 17, 2015 Dude it's a game engine not game MAKER. You will have to implement these things yourself however, like I said, search around as I remember seeing a script/shader that does exactly what you need. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
YouGroove Posted October 17, 2015 Author Share Posted October 17, 2015 Dude it's a game engine not game MAKER So Unity i a super game maker if you consider such tool as not needed or not common used. I don't consider tools like : shader, cinematic, mecanim, states behaviour, time line editor etc ... as game maker, but project boosters and gigantic project time saviours. Coder and 3d artist, we can't understand each other on 3D engines i think Creating the game in LE3 and compared to some other 3D engines workflow, i just post a suggestion when i see some feature or tool is like missing. I am not asking make this tools , it is just some 3D artist feedback that Josh is free to drop it or consider it for later. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted October 17, 2015 Share Posted October 17, 2015 The firepit uses a spritesheet shader to play a 6x6 animation for the fire. You can easily convert gifs to a spritesheet. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted October 17, 2015 Author Share Posted October 17, 2015 Why it is not on the workshop ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
macklebee Posted October 17, 2015 Share Posted October 17, 2015 Why it is not on the workshop ? It is and always has been since he released it in 2014 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
shadmar Posted October 17, 2015 Share Posted October 17, 2015 http://www.leadwerks.com/werkspace/page/viewitem?fileid=312811332 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted October 17, 2015 Author Share Posted October 17, 2015 Thanks Shadmar, why not naming it with a name like "2D animation tiles" if it can play 2D image tiles sequences ? When we see fire pit we think more of particle effects. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.