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Gif support ?


YouGroove
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Gifs really? What's next MIDI support? :) But on a serious note GIFs are very bad for anything game related. They loose colour data, are badly compressed and file sizes are huge so anything more than 256x256 would be a nightmare to deliver. Use animating atlas shader or if really necessary AVI plugin or something like that. I think there was one around here.

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

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Use animating atlas shader or if really necessary AVI plugin or something like that. I think there was one around here.

 

Is there some out of the box in LE3, ready to use functions without needing to code it ?

like

 

LoadAnimTexture( .. ... , xSizeUnit, ySizeUnit)

PlayAnimTexture(speed)

 

We don't have that for playing animation effects we could import.

So this is why i asked Gif as a workaround solution.

Stop toying and make games

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Dude it's a game engine not game MAKER. You will have to implement these things yourself however, like I said, search around as I remember seeing a script/shader that does exactly what you need.

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

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Dude it's a game engine not game MAKER

So Unity i a super game maker if you consider such tool as not needed or not common used.

I don't consider tools like : shader, cinematic, mecanim, states behaviour, time line editor etc ... as game maker, but project boosters and gigantic project time saviours.

 

Coder and 3d artist, we can't understand each other on 3D engines i think laugh.png

 

Creating the game in LE3 and compared to some other 3D engines workflow, i just post a suggestion when i see some feature or tool is like missing.

I am not asking make this tools , it is just some 3D artist feedback that Josh is free to drop it or consider it for later.

Stop toying and make games

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