YouGroove Posted October 16, 2015 Share Posted October 16, 2015 I made a particle attached it as child to a model that has a script. When the game runs , the particle is not visible or started. I also tried in the parent script to init the particle with Play() , but it also does not work. function Script:Start() self.effect = self.entity:FindChild("effect") self.effect:Play() end Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted October 17, 2015 Author Share Posted October 17, 2015 It works but only if it is saved as a new file. If i add particle to the model and save it to overwrite the old prefab, the saved overwritten prefab don't have particles at runtime. Only saving as a new prefab file and it works, so i think there is some problem with prefab saves that can happen at some point where you can only save as a new file name to get last changes. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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