Einlander Posted October 17, 2015 Share Posted October 17, 2015 In the editor if you were to move an entity for a large distance, say from <0,0,0> to <8700,0,0> you start getting decimals on your positions even with the grid snap on. You can make it occur with a shorter move if you go into the z axis. There also is almost a hard limit as to where the drifting occurs. I know for certian as you approach 8600 - 8900 in the +x axis the smaller the move is to begin drifting. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 18, 2015 Share Posted October 18, 2015 That's within the range that 32-bit floats will lose precision. The only way around that would be to use 64-bit floats for all math. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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