YouGroove Posted October 17, 2015 Share Posted October 17, 2015 It blends diffuse/normal/spec/glow from one set of textures to another set of textures in real time. You can control the mix between the two set of textures by script changing a value used by the shader. Available on the workshop http://www.leadwerks.com/werkspace/page/viewitem?fileid=537016170 It can be used for many advanced effects like Wrinckles, cloth effects , characters appearance change during game , damage, dry to wet effect etc ... It blends two sets of maps : -diffuse -specular -normal -glow Thanks to macklebee for his help. Enjoy this cool effect 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted October 17, 2015 Author Share Posted October 17, 2015 Actually it creates a material and assign textures by code, if you change some textures you must change the code. I'll upload a new version where you just drop textures on a material ready to use, something more workflow friendly. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted October 18, 2015 Author Share Posted October 18, 2015 New version uploaded to the workshop. It uses a material where you put textures on the slots, than the shader is attributed to the material on the script. So there is no more hard coded textures attribution. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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