YouGroove Posted October 18, 2015 Share Posted October 18, 2015 LE3 not taking script changes. EDIT : i was not aware of editor changes behind the scene, i thaught it was standard bugs happening. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted October 18, 2015 Share Posted October 18, 2015 Were you collapsing things and deleting things? I've noticed in the past that collapsing functions then deleting the collapse function would cause all sorts of problems. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 18, 2015 Share Posted October 18, 2015 I recently noticed this as well. It is related to auto-complete and only occurs in the beta. LE3 had many stability problems with saving maps, prefabs, materials and now scripts these days Are these kinds of grandiose generalizations really necessary in a bug report? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted October 18, 2015 Author Share Posted October 18, 2015 Were you collapsing things and deleting things? I've noticed in the past that collapsing functions then deleting the collapse function would cause all sorts of problems. This is some interesting point ot know. Anyway i can still make a new project and just copy/paste because i have my own project structure. I recently noticed this as well. It is related to auto-complete and only occurs in the beta. Are these kinds of grandiose generalizations really necessary in a bug report? There is no beta quick blog notes talking about new features or talking about problems they can make. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted October 18, 2015 Share Posted October 18, 2015 The code editor is not registering changes sometimes. A third party is implementing the autocomplete, and I have related it to them. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted October 18, 2015 Share Posted October 18, 2015 I really hope this get's fixed soon. I haven't used the script editor much since the auto-complete started working the other day, but I recall having issues when it would "reload" the script when a error happened. (For example: MyScript.lua, would open as myscript.lua when an error happened on MyScript.lua, but you would edit myscript.lua instead of MyScript.lua and get confused,) 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
YouGroove Posted October 18, 2015 Author Share Posted October 18, 2015 I really hope this get's fixed soon. I suggest using some external editors like Sublime text or notepad ++ if you encounter such problems until it is fixed. But i encounter a worst bug : There is no scripts in the simple scene used by any model, running the game LE3 says some error about a script not used in the scene. And the script has no bug also Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted October 18, 2015 Share Posted October 18, 2015 I suggest using some external editors like Sublime text or notepad ++ if you encounter such problems until it is fixed. How about reverting back to stable branch? Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
YouGroove Posted October 18, 2015 Author Share Posted October 18, 2015 How about reverting back to stable branch? I am not using svn for a small game. I re installed LE3 , but that bug still appears. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted October 18, 2015 Author Share Posted October 18, 2015 I just copied all files to another directory and created a new project, than copied the files and created a new map and it is ok without script errors. Until a new bug happens 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted October 19, 2015 Share Posted October 19, 2015 I am not using svn for a small game. I re installed LE3 , but that bug still appears. You don't have to, you can select the branch in the application properties in Steam. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Einlander Posted October 19, 2015 Share Posted October 19, 2015 It also does similar things with debug watch points. I'll make a bug report on it when I get time. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 21, 2015 Share Posted October 21, 2015 An update has been posted on the beta branch. I believe this is fixed now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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