Slastraf Posted October 20, 2015 Share Posted October 20, 2015 question above. its for my next project, the on i am working on now is going to be released soon. Quote Link to comment Share on other sites More sharing options...
Slastraf Posted October 20, 2015 Author Share Posted October 20, 2015 i have started with two for loops, each for x and y coordinates. they both create ten blocks in x and y direction. basically from now the real work begins. Whats the best way to think of an algorithm that creates labyrinths from now ? Quote Link to comment Share on other sites More sharing options...
Slastraf Posted October 20, 2015 Author Share Posted October 20, 2015 >procedurally generate levels Quote Link to comment Share on other sites More sharing options...
shadmar Posted October 20, 2015 Share Posted October 20, 2015 If you want to make perfect solvable mazes with no closed loops, then look up the recursive backtracker algorithm. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Thirsty Panther Posted October 21, 2015 Share Posted October 21, 2015 A thread from some time ago. http://www.leadwerks.com/werkspace/topic/12419-procedural-level-generation-lua/page__hl__procedural And a website with tons of info. http://pcg.wikidot.com/ 1 Quote Link to comment Share on other sites More sharing options...
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